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About the role
This is a remote position.
We are seeking a Game Developer with strong fundamentals in computer science to work on a voxel-based game built using a custom engine. This role focuses on low-level game programming, rendering, performance optimization, and internal tooling – ideal for candidates who enjoy building systems from the ground up rather than relying on large pre-built game engines or frameworks.
Responsibilities: Develop and extend systems within a custom voxel-based game engine. Implement rendering logic for Minecraft-style graphics. Work with spatial data, world generation, and voxel structures. Handle memory, performance, and resource management. Implementray casting/ raytracing-style techniques where applicable. Integrate 2D, 2.5D, and 3D assets (e.g., from Blender) into the engine. Developinternal tooling for asset loading, builds, packaging, and testing. Experiment with future-facing features such as AI or external API integrations. Actively clarify unclear concepts, requirements, or gaps in knowledge.
Requirements
Benefits
- Opportunity for 100% remote work.
- Competitive compensation package
- Collaboration with cutting-edge product teams working on innovative projects.
- Opportunity to influence core game architecture and tooling from an early stage.
If you are excited about building at the system level and enjoy working on technically challenging and creative game development problems, we’d love to hear from you.
Note:
Only shortlisted candidates will be contacted for further discussions.
Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.
Originally posted on Himalayas
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